Learning

Basic theory

  • Introduction to VFX and Compositing:
    • VFX general workflow
    • VFX roles
  • Introduction to image production:
    • Painting
    • FIlm photography
    • Digital photography
    • Computer generated images
  • Physics of light, general principals
  • A motion blur
  • Defocus
  • Digital imagery:
    • Digital color
    • Colorspace
    • File formats
    • Coordinate systems (2d|3d)
  • Formats
  • Everything is a lens (optical phenomena), optical artefacts
  • Digital artefacts
  • Stereoscopic imagery, general principals
  • VR
  • AR
  • AI

In depth theory

  • VFX workflow
  • Compositing workflow
  • Keying
  • Image filters
  • 2d match move
  • 3d match move
  • Rotoscoping
  • Retouch
  • Composition and lighting
  • 3D
    • geometry
    • UV
    • projections
    • rendering
  • Concept of multi-pass compositing

Nuke tutorials

  • Basics:
    • Nuke interface
    • Setting up your project
    • Reading / Writing files
    • Color adjustments
    • Simple filters
    • Defocus
    • Combining several images, merge operations
    • Masking
    • Transformation
    • Timing
    • Animation
  • Intermediate:
    • Grain
    • Premultiplication
    • Key
    • Warping
    • Retiming
    • Image analisys
    • Layers and channels
    • Multipass compositing
    • ZDefocus
    • Nuke 3d space
    • Camera tracking and lens distortion
    • Reprojections
  •  Advanced:
    • Advanced keying technics
    • Nuke advanced 3d
    • Nuke particle system
    • Deep compositing
    • TCL expressions
    • Stereo (OCULA)
    • How to build a tool
    • Nuke customisation
    • Python